编译ffmpeg踩了不少坑,写下来记录一下,以后用。使用到的环境和工具如下:
1].Android Studio 2.2.2
2].Ubuntu 16.04环境下
3].ffmpeg3.2.2
1,下载ffmpeg3.2.2
直接去http://ffmpeg.org/下载,然后解压后进入ffmpeg根目录,修改configure文件,将:
SLIBNAME_WITH_MAJOR='$(SLIBNAME).$(LIBMAJOR)'
LIB_INSTALL_EXTRA_CMD='$$(RANLIB)"$(LIBDIR)/$(LIBNAME)"'
SLIB_INSTALL_NAME='$(SLIBNAME_WITH_VERSION)'
SLIB_INSTALL_LINKS='$(SLIBNAME_WITH_MAJOR)$(SLIBNAME)'
改成:
SLIBNAME_WITH_MAJOR='$(SLIBPREF)$(FULLNAME)-$(LIBMAJOR)$(SLIBSUF)'
LIB_INSTALL_EXTRA_CMD='$$(RANLIB)"$(LIBDIR)/$(LIBNAME)"'
SLIB_INSTALL_NAME='$(SLIBNAME_WITH_MAJOR)'
SLIB_INSTALL_LINKS='$(SLIBNAME)'
然后编写一个build.sh脚本,网上很多,我这里一个抄的:
#!/bin/bash
NDK=/home/huimingli/Downloads/android-sdk-linux/ndk-bundle
SYSROOT=$NDK/platforms/android-24/arch-arm
TOOLCHAIN=$NDK/toolchains/arm-linux-androideabi-4.9/prebuilt/linux-x86_64
function build_one
{
./configure \
--prefix=$PREFIX \
--enable-shared \
--disable-static \
--disable-doc \
--disable-ffmpeg \
--disable-ffplay \
--disable-ffprobe \
--disable-ffserver \
--disable-avdevice \
--disable-doc \
--disable-symver \
--cross-prefix=$TOOLCHAIN/bin/arm-linux-androideabi- \
--target-os=linux \
--arch=arm \
--enable-cross-compile \
--sysroot=$SYSROOT \
--extra-cflags="-Os -fpic $ADDI_CFLAGS" \
--extra-ldflags="$ADDI_LDFLAGS" \
$ADDITIONAL_CONFIGURE_FLAG
make clean
make
make install
}
CPU=arm
PREFIX=/home/huimingli/Desktop/f
ADDI_CFLAGS="-marm"
build_one
前面的一些内容根据自己的机器修改一下即可:然后ctrl+alt+t,弹出terminal,输入sudo ./build.sh,跑起来,一会后在脚本中的PREFIX,你输入的目录中出现include,和lib文件夹。等会用。
2,新建工程
1],在as下file->new->new project,输入工程名FFmpegTest,不要勾选include C++support,然后一路next,最后finish即可。
2],在gradle.properties中添加Android.useDeprecatedNdk= true,否则会因为没有ndk支持导致报错。local.properties中配置sdk.dir,ndk.dir
3],在main目录下新建jni文件
4],在app下的build.gradle中的android中添加代码如下:
sourceSets {
main {
jni.srcDirs = [] //防止as重build c/C++文件,非常重要
jniLibs.srcDir 'src/main/libs' //找到so文件
}
}
android中的defaultconfig中添加:
ndk {
moduleName "helloworld"
ldLibs "log", "z", "m"
abiFilters "armeabi","armeabi-v7a"
}
然后新工程建立完毕。然后将前面生成的include中的所有文件,以及lib中所有的so文件复制粘贴到jni目录。然后在jni目录下创建两个文件,Android.mk,和Application.mk.
Android.mk代码如下:
LOCAL_PATH := $(call my-dir)
# FFmpeg library
include $(CLEAR_VARS)
LOCAL_MODULE := avcodec
LOCAL_SRC_FILES := libavcodec.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := avfilter
LOCAL_SRC_FILES := libavfilter.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := avformat
LOCAL_SRC_FILES := libavformat.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := avutil
LOCAL_SRC_FILES := libavutil.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := swresample
LOCAL_SRC_FILES := libswresample.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := swscale
LOCAL_SRC_FILES := libswscale.so
include $(PREBUILT_SHARED_LIBRARY)
# Program
include $(CLEAR_VARS)
LOCAL_MODULE := helloworld
LOCAL_SRC_FILES := helloworld.c
LOCAL_C_INCLUDES += $(LOCAL_PATH)/include
LOCAL_LDLIBS := -llog -lz
LOCAL_SHARED_LIBRARIES := avcodec avdevice avfilter avformat avutil postproc swresample swscale
include $(BUILD_SHARED_LIBRARY)
Application.mk代码如下:
#APP_ABI := all
#APP_ABI := armeabi armeabi-v7a x86
APP_ABI :=armeabi-v7a
然后开始修改MainActivity了,编写布局文件。代码如下:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="@+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="@dimen/activity_vertical_margin"
android:paddingLeft="@dimen/activity_horizontal_margin"
android:paddingRight="@dimen/activity_horizontal_margin"
android:paddingTop="@dimen/activity_vertical_margin"
tools:context="com.android.camera.myapplication.MainActivity">
<ScrollView
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="@+id/txt"
android:scrollbarStyle="insideInset"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:text="Hello World!" />
</ScrollView>
</RelativeLayout>
MainActivity代码如下:
public class MainActivity extends Activity {
static {
System.loadLibrary("helloworld");
System.loadLibrary("avcodec");
System.loadLibrary("avfilter");
System.loadLibrary("avformat");
System.loadLibrary("avutil");
System.loadLibrary("swresample");
System.loadLibrary("swscale");
}
public native String avcodecinfo();
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
((TextView)findViewById(R.id.txt)).setText(avcodecinfo());
}
}
然后就build->make project,构建工程,生成class,接着要生成头文件了,在工程目录下打开terminal,输入javah -classpath /home/huimingli/Downloads/android-sdk-linux/platforms/android-24/android.jar:./app/build/intermediates/classes/debug com.xxx.xxx.MainActivity,这里有个坑,linux环境下中间是:而不是;
把生成的头文件放到jni目录下,再创建helloworld.c文件,代码如下:
#include <stdio.h>
#include <jni.h>
#include "com_android_camera_ffmpegtest_MainActivity"
#include "libavcodec/avcodec.h"
#include "libavformat/avformat.h"
#include "libavfilter/avfilter.h"
#include "libavutil/avutil.h"
//Log
#ifdef ANDROID
#include <jni.h>
#include <android/log.h>
#define LOGE(format, ...) __android_log_print(ANDROID_LOG_ERROR, "(>_<)", format, ##__VA_ARGS__)
#else
#define LOGE(format, ...) printf("(>_<) " format "\n", ##__VA_ARGS__)
#endif
JNIEXPORT jstring JNICALL Java_com_android_camera_ffmpegtest_MainActivity_avcodecinfo
(JNIEnv *env, jobject obj){
char info[10000] = { 0 };
sprintf(info, "%s\n", avcodec_configuration() , avcodec_license());
return (*env)->NewStringUTF(env, info);
}
打开terminal,跳转到app/src/main目录下,执行ndk-build,不报错就成功了,会发现多出两个文件夹libs和obj。然后就完成了,run一个。
显示上面的内容说明成功搭建成功了,欢迎进入ffmpeg的世界!另外每次修改完代码都要ndk-build一下很麻烦,可以在app下的build.gradle中添加任务:
task ndkBuild(type: Exec) {
commandLine 'ndk-build', '-C', file('src/main/jni').absolutePath
}
tasks.withType(JavaCompile) {
compileTask -> compileTask.dependsOn ndkBuild
}
它就会run之前自己跑一个ndk-build了,修改完代码直接run一个。