特点:
1.基于Linux平台的网络编程,最重要的特点是要调用Linux的API函数。这是与windows平台最大的不同。
2.我们将发送的消息封装成结构体,增添了其传递消息的复杂性。
3.我们用的是socket编程,没有用ACE网络编程。
服务器:
[c++ code]
/*
* MyMain.cpp
*
* Created on: 2012-9-19
* Author: zhb
*/
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/wait.h>
#include <arpa/inet.h>
#include <unistd.h>
#define SERVPORT 3333
#define BACKLOG 10
#define MAXSIZE 1024
/*
*自定义信息
*/
typedef struct MyMessage{
int ID;
char info[256];
}MyMessage,*pMyMessage;
int main() {
int sockfd, client_fd;
struct sockaddr_in my_addr;
struct sockaddr_in remote_addr;
//创建套接字
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("socket create failed!");
exit(1);
}
//绑定端口地址
my_addr.sin_family = AF_INET;
my_addr.sin_port = htons(SERVPORT);
my_addr.sin_addr.s_addr = INADDR_ANY;
bzero(&(my_addr.sin_zero), 8);
if (bind(sockfd, (struct sockaddr*) &my_addr, sizeof(struct sockaddr))== -1) {
perror("bind error!");
exit(1);
}
//监听端口
if (listen(sockfd, BACKLOG) == -1) {
perror("listen error");
exit(1);
}
while (1) {
//int sin_size = sizeof(struct sockaddr_in);
socklen_t sin_size = sizeof(struct sockaddr_in);
if ((client_fd = accept(sockfd,(struct sockaddr*) &remote_addr,&sin_size)) == -1){
perror("accept error!");
continue;
}
printf("Received a connection from %s\n", (char*)inet_ntoa(remote_addr.sin_addr));
//子进程段
if (!fork()){
//接受client发送的请示信息
int rval;
char buf[MAXSIZE];
if ((rval = read(client_fd, buf, MAXSIZE)) < 0) {
perror("reading stream error!");
continue;
}
printf("%s\n", buf);
//向client发送信息
//char* msg = "Hello,Mr hqlong, you are connected!\n";
MyMessage data;
memset((void *)&data,0,sizeof(MyMessage));
data.ID=123;
strcpy(data.info,"This message come from ServSocket!");
if(send(client_fd,(void*)&data,sizeof(MyMessage),0) == -1){
perror("send error!");
}
close(client_fd);
exit(0);
}
close(client_fd);
}
return 0;
}
客户端:
[c++ code]
/*
* MyMainClient.cpp
*
* Created on: 2012-9-19
* Author: zhb
*/
#include <stdio.h>
#include <stdlib.h>
#include <errno.h>
#include <string.h>
#include <sys/types.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include <sys/wait.h>
#include <arpa/inet.h>
#include <unistd.h>
#define SERVPORT 3333
#define MAXDATASIZE 100
#define SERVER_IP "127.0.0.1"
#define DATA "this is a client message"
/*
*自定义信息
*/
typedef struct MyMessage{
int ID;
char info[256];
}MyMessage,*pMyMessage;
int main(int argc, char* argv[]) {
int sockfd, recvbytes;
//char buf[MAXDATASIZE];
MyMessage recvData;
struct sockaddr_in serv_addr;
if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) == -1) {
perror("socket error!");
exit(1);
}
bzero(&serv_addr, sizeof(serv_addr));
serv_addr.sin_family = AF_INET;
serv_addr.sin_port = htons(SERVPORT);
serv_addr.sin_addr.s_addr = inet_addr(SERVER_IP);
if (connect(sockfd, (struct sockaddr *) &serv_addr, sizeof(struct sockaddr))== -1) {
perror("connect error!");
exit(1);
}
write(sockfd, DATA, sizeof(DATA));
memset((void *)&recvData,0,sizeof(MyMessage));
if ((recvbytes = recv(sockfd, (void *)&recvData,sizeof(MyMessage), 0)) == -1) {
perror("recv error!");
exit(1);
}
//buf[recvbytes] = '\0';
printf("Received:ID=%d,Info= %s",recvData.ID,recvData.info);
close(sockfd);
return 0;
}
不足:服务器没有进行多线程处理!当多个Client接入时,应考虑多线程编程。
Linux-TCP/IP/UDP/ICMP协议头结构:http://www.linuxdiyf.com/linux/8954.html